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TRLK

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Ostatnia wygrana TRLK w dniu 25 Stycznia

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697 wyświetleń profilu
  1. TRLK

    Trasa

    Pod wyborem samolotu masz coś takiego jak VFR. Zmień to na IFR. Wtedy wybierasz procedury i typy podejść. @Cantare
  2. TRLK

    epkk krakow

    Tak, każdą modyfikacje wklejasz do folderu Community. Wszystko działa
  3. TRLK

    Trasa

    Cześć, najlepiej nagraj film z problemem. Dla każdego będzie prościej
  4. TRLK

    A320 Problem z Autopilotem

    Posiadasz modyfikacje od FBW?
  5. TRLK

    A320 Problem z Autopilotem

    Zamieścisz jakiś film? @DriverSCANIA
  6. TRLK

    Autopilot

    Cześć, jest to dość powszechny problem niestety. Pozostaje czekać na ruch asobo.
  7. TRLK

    Trojmiasto City Mod

    Zapraszamy do pobierania nowej wersji trójmiasta! 0.5
  8. TRLK

    Symulator wywala do WIN10

    Udało się rozwiązać problem? @rides
  9. Zobacz plik We Love VFR - Region 1 Do you like flying VFR and watching the World below you? Do you sometimes feel that something is missing? We Love VFR is here to help you. We Love VFR is a free addon for Microsoft Flight Simulator that adds thousands of new VFR-friendly objects. In the first beta version, you get communication, radio, and tv antennas, but I have plans for many, many more. Over 40 000 objects placed in region 1. Coverage of the whole Europe and part of Africa. In the first version mobile communication, tv and radio antennas Puffin AI* - correct placement and appearance of objects** 21 mast variants Lower spec PC friendly Much more planned How to install? Find your „Community” directory and just copy a-puf-we-love-vfr-region1 there. That’s it. If you’re updating our addon I recommend removing the old version before installing the new one. Remember it's a beta Don't be mad if you see any errors, just report them to me so I can fix them ? If you see an object that you know but its appearance is wrong please wait till 1.0 version. After that, I will launch the whole manual on how to report it to me, or fix it by yourself to make it better for the next version. Known Issues: masts that were tagged as towers in OSM were omitted (fix - update 1) wrong far LOD on taller TV masts (fix - update 1) masts marked as ways are not implemented (fix - TBD) FAQ Why antennas look fuzzy from the distance? That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday. Why can’t I see obstacle lights from the distance? / Why there is a visible light but not on top of the antenna? For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that. Hey, that mast next to my house is not in your mod. Why? I use OpenStreetMap data and they are not perfect. Sometimes they lack proper tags and I can’t tell if it is an antenna or a flag pole. Sometimes there is no object where there should be one. When the first final version is released, I will show how everyone can add their own data and it should be available for the next update. *Not really AI. Just quite complex conditions, but AI sounds a lot better. **Depends on data availability. Dodający TRLK Dodano 06.11.2020 Kategoria Obiekty  
  10. Wersja 1.0.0

    253 pobrań

    Do you like flying VFR and watching the World below you? Do you sometimes feel that something is missing? We Love VFR is here to help you. We Love VFR is a free addon for Microsoft Flight Simulator that adds thousands of new VFR-friendly objects. In the first beta version, you get communication, radio, and tv antennas, but I have plans for many, many more. Over 40 000 objects placed in region 1. Coverage of the whole Europe and part of Africa. In the first version mobile communication, tv and radio antennas Puffin AI* - correct placement and appearance of objects** 21 mast variants Lower spec PC friendly Much more planned How to install? Find your „Community” directory and just copy a-puf-we-love-vfr-region1 there. That’s it. If you’re updating our addon I recommend removing the old version before installing the new one. Remember it's a beta Don't be mad if you see any errors, just report them to me so I can fix them ? If you see an object that you know but its appearance is wrong please wait till 1.0 version. After that, I will launch the whole manual on how to report it to me, or fix it by yourself to make it better for the next version. Known Issues: masts that were tagged as towers in OSM were omitted (fix - update 1) wrong far LOD on taller TV masts (fix - update 1) masts marked as ways are not implemented (fix - TBD) FAQ Why antennas look fuzzy from the distance? That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday. Why can’t I see obstacle lights from the distance? / Why there is a visible light but not on top of the antenna? For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that. Hey, that mast next to my house is not in your mod. Why? I use OpenStreetMap data and they are not perfect. Sometimes they lack proper tags and I can’t tell if it is an antenna or a flag pole. Sometimes there is no object where there should be one. When the first final version is released, I will show how everyone can add their own data and it should be available for the next update. *Not really AI. Just quite complex conditions, but AI sounds a lot better. **Depends on data availability.
  11. Dziękuję za informacje. Zapraszam do pobrania nowej wersji 0.4.1
  12. Wersja 1.0

    15 pobrań

    Silnik został w zasadzie skopiowany z Asobo FlightDesign CTLS. Główna różnica między nimi polega na tym, że 912ULS ma 100 KM, podczas gdy 912UL w Savage Cub ma 80 KM. Dodatkowe modyfikacje dotyczyły śmigła i wyjątkowo niskiego zużycia paliwa. Przy mocy przelotowej Savage Cub będzie teraz latał z prędkością ok. 90KTAS, a prędkość wznoszenia ok. 1000 ft / min przy pełnej mocy.
  13. Zobacz plik Realistyczny silnik do Zlin Savage Cub Silnik został w zasadzie skopiowany z Asobo FlightDesign CTLS. Główna różnica między nimi polega na tym, że 912ULS ma 100 KM, podczas gdy 912UL w Savage Cub ma 80 KM. Dodatkowe modyfikacje dotyczyły śmigła i wyjątkowo niskiego zużycia paliwa. Przy mocy przelotowej Savage Cub będzie teraz latał z prędkością ok. 90KTAS, a prędkość wznoszenia ok. 1000 ft / min przy pełnej mocy. Dodający TRLK Dodano 29.10.2020 Kategoria Śmigłowe  
  14. TRLK

    EPPO Poznań Ławica

    Cześć, z tego co wiem są już prace ?
  15. TRLK

    EPWA - Chopin Airport

    Kasujesz cały folder i wgrywasz nową wersje @wib_wk
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